2025

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© Alma Bülow

i'M aLMA,

an open-minded and curious designer. MFA Interaction design student at Umeå Institute of Design :)

Interaction Design for Law Enforcement Investigators

Police investigations often involve large volumes of footage that must be reviewed within limited timeframes. This project examines how AI and computer-vision can support law enforcement investigators in an agency-driven, efficient, and iterative manner.


In this user centered project we collaborated with an international law enforcement agency aswell as the swedish police. We worked closely with bringing the police stories to life to create a UI dedicated to supporting their work.

2025 / 6 weeks / Team / Interaction Design

Special thanks to my teammates: Pius Burkhart, William van der Bijl, Yadu Sharon M G

In collaboration with

Hi, i'M aLMA!

an open-minded and curious designer. MFA Interaction design student at Umeå Institute of Design :)

Interaction Design for Law Enforcement Investigators

Police investigations often involve large volumes of footage that must be reviewed within limited timeframes. This project examines how AI and computer-vision can support law enforcement investigators in an agency-driven, efficient, and iterative manner.


In this user centered project we collaborated with an international law enforcement agency aswell as the swedish police. We worked closely with bringing the police stories to life to create a UI dedicated to supporting their work.

2025 / 6 weeks / Team / Interaction Design

Special thanks to my teammates: Pius Burkhart, William van der Bijl, Yadu Sharon M G

In collaboration with

International law enforcement agency

X

Nomadic Nest: Sustainable furniture for an unsettled lifestyle

Nomadic Nest is my thesis project in Industrial Design, in

which I explore a key issue in today’s furniture industry: most furniture is ill-suited to a mobile lifestyle, making everyday living impractical while reinforcing linear and unsustainable consumption.


Through this project, I explore how furniture can better adapt to mobile living by encouraging more sustainable use, both emotionally and practically.


Have a look at my three minute pitch from UID talks 25 ->


2025 / 9 weeks / Solo project / Industrial Design



In collaboration with

Sibling Dearest: Connecting children

across enclaves

Sibling Dearest is a speculative design project set in a playful, reactive future. It presents a communication tool for children in 2050.


In a world where children grow up without siblings or close peers, and where AI systems adapt to every need before it is even felt, Sibling Dearest aims to create spaces where friction, empathy, and play can thrive again.


I focused on developing the brand identity, visual language, and interface, translating the speculative experience into a cohesive and tangible one. The project is intended as a critical lens and a conversation starter, questioning how we imagine the future and how our choices today shape where we are heading.


2025 / 3 weeks / Solo project / Design Fiction

Interaction Design for Law Enforcement Investigators

Police investigations often involve large volumes of footage that must be reviewed within limited timeframes. This project examines how AI and computer-vision can support law enforcement investigators in an agency-driven, efficient, and iterative manner.


In this user centered project we collaborated with an international law enforcement agency aswell as the swedish police. We worked closely with bringing the police stories to life to create a UI dedicated to supporting their work.

2025 / 6 weeks / Team / Interaction Design

Special thanks to my teammates: Pius Burkhart, William van der Bijl, Yadu Sharon M G

In collaboration with