Exploring Off-trail hiking navigation through sound

In this project, we collaborated across interaction design together with students from Advanced Product Design. We also had the pleasure of working with sound designer Andreas Estensen, whose expertise supported our exploration of how sound can be meaningfully integrated into industrial design.


Our goal was to develop an alternative navigation tool for off-trail hikers through the lens of sound. Throughout the process, we created and tested numerous prototypes, focusing both on ergonomics and functionality. We explored different ways of designing sound interactions and experimented with how auditory cues could be complemented and enhanced by light.

2026 / 3 weeks / Team / UX & Sound design

Special thanks to my teammates: Isak Christofferesen (interaction design), Aryman Kashyup & Mo Shameer (Product design)

Hi, i'M aLMA!

a collaborative and curious designer,

I design user-centred interactions across physical and digital products :)


MFA Interaction design student at Umeå Institute of Design

Exploring Off-trail hiking navigation through sound

In this project, we collaborated across interaction design together with students from Advanced Product Design. We also had the pleasure of working with sound designer Andreas Estensen, whose expertise supported our exploration of how sound can be meaningfully integrated into industrial design.


Our goal was to develop an alternative navigation tool for off-trail hikers through the lens of sound. Throughout the process, we created and tested numerous prototypes, focusing both on ergonomics and functionality. We explored different ways of designing sound interactions and experimented with how auditory cues could be complemented and enhanced by light.

2026 / 3 weeks / Team / UX & Sound design

Special thanks to my teammates: Isak Christofferesen (interaction design), Aryman Kashyup & Mo Shameer (Product design)

Imagining future relationships
between children

Sibling Dearest is a speculative design project set in a playful, reactive future. It presents a communication tool for children in 2050.


In a world where children grow up without siblings or close peers, and where AI systems adapt to every need before it is even felt, Sibling Dearest aims to create spaces where friction, empathy, and play can thrive again.


I focused on developing the brand identity, visual language, and interface, translating the speculative experience into a cohesive and tangible one. The project is intended as a critical lens and a conversation starter, questioning how we imagine the future and how our choices today shape where we are heading.


2025 / 3 weeks / Solo project / Design Fiction

Sibling Dearest is a speculative design project set in a playful, reactive future. It presents a communication tool for children in 2050.


In a world where children grow up without siblings or close peers, and where AI systems adapt to every need before it is even felt, Sibling Dearest aims to create spaces where friction, empathy, and play can thrive again.


I focused on developing the brand identity, visual language, and interface, translating the speculative experience into a cohesive and tangible one. The project is intended as a critical lens and a conversation starter, questioning how we imagine the future and how our choices today shape where we are heading.


2025 / 3 weeks / Solo project / Design Fiction

AI-supported Video Analysis for Law Enforcement Investigators

Police investigations often involve large volumes of footage that must be reviewed within limited timeframes. This project examines how AI and computer-vision can support law enforcement investigators in an agency-driven, efficient, and iterative manner.


In this user centered project we collaborated with Europol Innovation Lab aswell as the swedish police. We worked closely with bringing the police stories to life to create a UI dedicated to supporting their work.


We were also invited to participate in Europool Innovation Days to present our projects, due to their satisfaction with the class’s performance.

2025 / 6 weeks / Team / UI, Interaction Design

Special thanks to my teammates: Pius Burkhart, William van der Bijl, Yadu Sharon M G

In collaboration with

X

Sustainable furniture for an unsettled lifestyle

Nomadic Nest is my thesis project in Industrial Design, in

which I explore a key issue in today’s furniture industry: most furniture is ill-suited to a mobile lifestyle, making everyday living impractical while reinforcing linear and unsustainable consumption.


Through this project, I explore how furniture can better adapt to mobile living by encouraging more sustainable use, both emotionally and practically.


Have a look at my three minute pitch from UID talks 25 ->


2025 / 9 weeks / Solo project / Industrial Design



In collaboration with

Hi, i'M aLMA!

an open-minded and curious designer. MFA Interaction design student at Umeå Institute of Design :)

Hi, i'M aLMA!

a collaborative and curious designer,

I design user-centred interactions across physical and digital products :)


MFA Interaction design student at

Umeå Institute of Design

Recent projects ->

Imagining future relationships
between children


2025 / 6 weeks / Team / Interaction Design

Exploring off-trail hiking navigation

through sound


2026 / 3 weeks / Team / UX

Imagining future relationships
between children


2025 / 3 weeks / Solo project / Design Fiction